Documentation
Project Management

Media and Storage

Choose how Codex stores project media, understand offline tradeoffs, and clean cached media safely.

Media and Storage

Media-heavy projects can contain large audio or video files. Codex lets you choose how each project handles media so you can balance disk space, offline access, and export needs.

Media Strategies

Project cards can offer three media strategies:

StrategyBest forTradeoff
Auto Download MediaOffline work and reliable export.Uses the most disk space.
Stream & SaveTeams with internet access who still want local caching.First playback needs network; disk use grows as media is cached.
Stream OnlyDevices with limited storage.Requires network for media playback and can limit round-trip export if original media is not local.

If you need to export deliverables that depend on original media, avoid Stream Only unless your coordinator confirms the export workflow does not need local media files.

Change Media Strategy

  1. Go to the startup project list.
  2. Find the project card.
  3. Open the media strategy selector.
  4. Choose Auto Download Media, Stream & Save, or Stream Only.
  5. Open the project after the choice is saved.

Clean Cached Media

Use Clean Media from the expanded project card when a streamed project has cached files you no longer need locally. This removes downloaded media cache without deleting the project itself.

Backups and Storage

Use project-card backups before major changes:

  • ZIP (with git) creates a fuller backup with Git history.
  • Mini ZIP creates a smaller archive for easier transfer.

See Backup Your Project for backup guidance.

Offline Behavior

Local text editing can continue offline. Media behavior depends on the strategy:

  • Auto Download Media: Previously downloaded media should be available offline.
  • Stream & Save: Cached media can play offline; uncached media needs network.
  • Stream Only: Media playback needs network.

Sync, project downloads, AI, and extension pin updates require network access.

On this page